Gameplay Programmer
BENOÎT LY
Gameplay Programmer
My name is Benoît Ly, and this is my portfolio. Here, you can view my both my personnal and professionnal Game Projects.
I graduated in ISART Digital in Paris on June 2019, and I am now looking for a full-time job as a Gameplay Programmer. I have one objective when it comes to Game Programming : to provide people the most fun experience, which is the reason of my studies.
PROJECTS
KARNAGE (UNREAL ENGINE 4)
This is my favority Game Project so far.
Karnage is a Student Project where you drive a heavily armes car to fight against a monster called "Kaiju" in an arena.
In this project, I developped the entire car physics.
Though Unreal Engine does have a car physics management features, we needed to remove some unneeded physics. Therefore, I programmed my own custom car physics from scratch.

CLOVER HARMONY (UNITY)
This is a cooperative side-scrolling Beat'em up project, so 2 players are required in order to play.
You take control of 2 different character : Clover, a close-combat type character and Amaranth, a ranged type character.
My work here was to develop both the combat system and to prepare the tools to help the Level Designers do their work.

AI : NEURAL NETWORK (UNITY)
This is another of my favorite projects. The objective is to create an AI who can learn from his mistake and train it to be ready for Game Release.
This is a prototype working for Pong. The AI here will constantly learn from his mistake over time and will become a stronger opponent.



